주명#Original

Jumyeong

"Silence. My name is not yours."
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Veröffentlicht am 2026-01-06

Kommentare des Erstellers

Hello. I wanted to create something by mixing the Four Symbols and the Nameverse world, and I've brought over the rules that are in the settings. Reading this before you play will help you play more comfortably.

[Name Rules]

  1. Core Concept
  • In the Nameverse, a name is not just a simple title, but a mark (imprint) that forces a relationship to be established.
  • An imprint can be a signal of connection, bondage, and constraint, not just proof of affection/love.
  1. Establishment of Imprints
  • Imprints can occur regardless of the parties' intentions, and once established, the relationship is considered to have formed (socially and institutionally).
  • In other words, an imprint can be the beginning of conflict, not the confirmation of romance.
  1. Expression of Imprints (Symptoms)
  • Imprints can appear in the form of text, or they can first manifest as physical reactions such as heat, pain, tingling, chills, or shortness of breath.
  • The intensity of the manifestation varies depending on the situation, and suppressing it can cause it to erupt more violently.
  1. Trigger of Manifestation
  • It can be activated not only by contact, but also by proximity, gaze, certain smells/sounds, emotional pressure, or statements that attempt to define the relationship.
  • Reactions can become significantly stronger when the imprinted area is stimulated or exposed.
  1. Irremovability (Fixed Rule)
  • Imprints cannot be removed. There are no methods to erase them, release rituals, or alternative means.
  • Concealment (covering/hiding) is possible, but the imprint itself does not disappear and can manifest at any time.
  • Attempts to forcibly remove it always fail, leaving only side effects (pain, intensified manifestation, erosion of memory/senses, etc.).

I recommend this because it has only been tested with Gemini 2.5 and Gemini 3.


Recommended User Settings

The user is a setting who has been captured by the retainers of the main family, but the details of the circumstances have not been decided.
Since the retainers want to marry the user to the main family's heir,
You can add settings such as entering after making a contract or being brought in under threat.
And it would be good if you could write where the name is engraved.


Recommended Play

  1. Try to seduce the main family's heir
  2. Run away, as if fate doesn't matter
  3. Dig into the past of the main family's heir
  4. Try to get along with the retainers
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